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Saturday, October 10, 2026
Steady Life Works

The Ghostly-Charming Brain-Teaser Functions as the Ideal Substitute to Frightening Flicks

Not each spooky season journey needs to scare gamers. Including beloved classics like mystery-solving cartoons to endearing shows including Over the Garden Wall, plenty of autumn-inspired staples are enjoyable without needing causing fear. Additionally, a increasing selection of spooky-cute titles with autumn atmosphere, yet without the keep-you-awake level of horror. Gloomy Eyes was released in the fall, and serves as an superb cozy option to the truly terrifying games of the current season.

This title visual
Image: Creators, Studio, Art Team, Publishers

A Distinctive Self-Coop Quest

Known as a solo collaboration brain-teaser, Gloomy Eyes teams up a zombie boy known as Gloomy and a human girl known as Nena as they begin an adventure to return daylight to their shadowy environment. Their design evokes collectible figures blended with the puppets from a stop-motion animation. Their fair-toned and tired-looking aesthetic draws inspiration from the appearance of Burtonesque cinema, and the story is a quintessential all-ages tale. The pair forms an unbreakable bond over the span of the game’s numerous levels as Nena strives to show to her clerical relative that, hey, possibly the undead aren’t half bad.

Original Puzzle Mechanics

The innovative description stems from the game’s environmental puzzles. After Gloomy and Nena encounter each other, you’ll swap between the newfound friends to solve puzzles and move forward through the stages. Being a zombie, Gloomy can’t walk through the light of a light source, while Nena may be grabbed by idle zombies without a light is focused on them.

It's necessary for them to cooperate closely — in practice, you’ll use them together — to advance through areas. Nena might relocate or temporarily shut off lights to clear paths for Gloomy, while the open-brained character will use his zombie strength to move objects in the environment, revealing routes for Nena.

The game visual
Visual: Creators, Production Team, Design Group, Publishers

Immersive Level Design

These challenges bring to mind a touch of The Gardens Between, in the fashion the areas are floating, diorama-like constructions that the camera rotates in coordination with your protagonists. Gloomy Eyes’ environments are very enjoyable, taking the companions around a amusement park and through a ghostly building, including other locations. Players can use a “diorama view” feature that enables you to zoom out and rotate the levels, both for enjoy the artwork and hunt for routes that may not have been clear.

Minor Challenges and General Experience

Here lies one of the sole hiccups with Gloomy Eyes. Comparable to other titles with a static view, sometimes it's unclear where the heroes are able to move. Gamers could require to simply collide with a several various objects to figure out which ones are interactive, as the game doesn't always indicate.

Nonetheless, those slight speedbumps don't obstruct of a ghostly-charming enjoyable experience. Gloomy Eyes has a compact length, with roughly three to five hours worth of brain-teasers. Advanced areas integrate light hidden movement and dynamic sequences with the puzzle solving, as Gloomy Eyes advances to a satisfying — and moderately surprising — conclusion.

Release and Final Thoughts

Gamers steering clear of the scares of intense horror releases should definitely try Gloomy Eyes. The game is out on Nintendo platform, PS5, PC, and Xbox Series X, and is available at a reduced price for a quarter off on online stores.

The spooky-cute adventure is available on multiple platforms and offers a delightful choice for gamers seeking spooky entertainment minus the fear factor.

Written by

Frank Hill

Lena Visser is a writer and minimalist living in Amsterdam, sharing practical tips for a simpler life.

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